AI Insights · Timothy · April 2025
Top 5 Slime Games on Android in Switzerland: Q1 2025 Performance
Explore the performance trends of the top 5 slime games on Android in Switzerland during Q1 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, several slime games on the Android platform have demonstrated varying levels of performance in Switzerland. Here's a closer look at the top five, based on data from Sensor Tower.
My Talking Slimy Slime Pet Cat from Pixeland OU saw a decline in weekly downloads, starting at around 290 and dropping to 65 by the end of the quarter. Despite this, its weekly revenue remained relatively stable, peaking at $602 in both the first and final weeks of March. Active users showed a slight decrease, moving from 1.1K to 794.
Fluid Simulation by DoGreat Technologies had modest weekly downloads, with a high of 65 in late February before dropping to zero by the end of March. Revenue was minimal, with a peak of $33 in early February. Active users decreased from 125 to 61 over the quarter.
Super Slime Simulator: DIY Art from Dramaton experienced fluctuations in downloads, with a notable peak of 746 in early January and another rise to 506 by the end of March. Revenue varied, with a high of $53 in mid-February. Active users started at 1.2K, spiking to 1.6K in early January, and ending at 1.4K.
Super Big Slime: Black Hole 3D by Supercent, Inc. showed an increase in downloads, reaching a peak of 339 in early March. Revenue saw a small uptick, peaking at $30 in late March. Active users increased from 3.5K to 4.3K during the quarter.
Finally, Rogue Slime from Quest Seeker Games maintained a low download rate, with a gradual decline from 29 to 7 by the end of March. Revenue peaked at $40 in late December but was minimal throughout the quarter. Active users decreased from 61 to 31.
For more detailed insights and analysis on these games, visit Sensor Tower.